ABSTRACT
The tremendous impact of electronic technology (like computer and computer embedded devices, computer networking, artificial intelligence, multimedia among others) on the human psychological capabilities productivity, intellectuality and other human related activities are very obvious. The quest and virtual implementation of computer in all the fields of human endeavor increases with its inevitable impact, these impacts are on its increase due to the need for high quality and timely response. Therefore, this project titled, “Design and implementation of e-learning platforms for an introduction to C++ programming language”, is aimed at exploring and incorporating some of these sophisticated technologies for the development of electronic tutorial materials. This work examines and explains the step-by-step procedure for accomplishing the development of the proposed software products, the attainment of the goals and necessary requirement for their implementation. It considers and discusses the impact of the proposed products on the targeted end-users. This project is implemented using HTML, Microsoft asp.net and SQL Server for the online learning platform tutorial application package, and an e-book.
LIST OF TABLES
Table 1: Response to Certain Factors Affecting Effective
Learning- E-learning versus Traditional
Teaching and Learning
Table 2: The Sample Content of the Interview Proceedings
Table 3: System’s Requirement for Software of the individual
Proposed E-learning products
Table 4: System’s Requirement for the Hardware of the
Individual Proposed E-learning Products
LIST OF FIGURES
Figure 1: Effective Learning Impact – Procedures and Factors Affecting It
Figure 2: Desirable new teaching model
Figure 3: Traditional role of the Teacher (N.Paine)
Figure 4: Off-line Evaluation Form
Figure 5: Bar Chart of the three major study groups showing their response
Towards the adoption of e-learning
Figure 6: Data Flow Diagram for the online data collection and preparation
Figure 7: The Password User Interface within the Main Window
Figure 8: The Source Code of the Password User Interface within Main Window
Figure 9: General Collection of the Data for the Updating of the E-learning
Products
Figure 10: Program Flow Chart for locating and accessing the C++ Tutorial
Web Page and its subordinate web Pages in the Web Base Tutorial
Figure 11: Program Flow Chart for Loading and Accessing the CAL
Figure 12: Program Flow Chart for accessing the Content of the E-book
TABLE OF CONTENTS
Title page
Approval page
Dedication
Acknowledgement
List of tables
List of figures
Table of contents
Abstract
CHAPTER ONE: INTRODUCTION
1.1 Background of the study
1.2 Statement of the problem
1.3 Objectives of the study
1.4 Significance of study
1.5 Scope of the study
1.6 Limitation and delimitation
1.7 Definition of terms
CHAPTER TWO
REVIEW OF RELATED LITERATURES
2.1 Introductions
2.2 The traditional teaching and learning procedure, and some of its weakness
2.3 What is e-learning/the e-learning procedure?
2.4 challenges affecting the effective implementation of e-learning
2.5 possible remedies to the aforementioned challenges affecting the effective Implementation
2.6 concept of computer programming
2.7 C++ programming language
2.8 Benefit of C++ programming language In E-Learning Design
CHAPTER THREE: SYSTEM ANALYSIS AND DESIGN
3.1 Introduction
3.2 Feasibility study
3.3 Methods of data collection
3.4 Data preparation
3.5 Program structure
3.6 File maintenance module
3.7 Main menu specifications
3.7.1 Output specification
3.7.2 Input specification
3.7.3 File/database specification
CHAPTER FOUR: SYSTEM IMPLEMENTATION
4.1 Introductions
4.2 Justification of the programming language
4.3 Program flow chart
4.4 System requirement
4.5 Implementation details
4.5.1 Coding
4.5.2 System testing
4.5.3 Program documentation
4.5.4 Changeover procedure/product implementation
4.5.5 Training and re-training of staff and students
CHAPTER FIVE: SUMMARY, RECOMMENDATIONS AND CONCLUSIONS
5.1 Summaries
5.2 Recommendations
5.2 Conclusions
REFERENCES
APPENDIX